Nov 27, 2006, 09:22 PM // 21:22
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#21
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Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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All armors clip one way or another, its not just fow.
Its a problem with how the engine render the armor ontop of the skin.
This is why using any other pants other than the Ancient with the female Ancient trench coat clips.
So FoW or no FoW, Anet should fix armors in general but I do not think that this is a priority to them right now.
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Nov 27, 2006, 09:27 PM // 21:27
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#22
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Krytan Explorer
Join Date: Nov 2005
Profession: Mo/Me
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what does clipping mean? can somebody post a screenshot showing?
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Nov 27, 2006, 09:27 PM // 21:27
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#23
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Krytan Explorer
Join Date: Aug 2006
Location: Screwston, Tejas
Guild: KOS
Profession: N/Me
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Quote:
Originally Posted by boxterduke
So FoW or no FoW, Anet should fix armors in general but I do not think that this is a priority to them right now.
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Should it be their priority? Should they be attending these armor fixes instead of say, adding our elite mission and working on the "huge" update we're going to be getting? Ohhh N03S! My Ancient Assassin armor has a blade that clips my right leg when I /sit, now my character is crippled!?!
I think that these problems are minimal at best, Anet should (and does, apparently) focus on things that actually affect gameplay.
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Nov 27, 2006, 09:29 PM // 21:29
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#24
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Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
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The necro in that image is showing what alpha-transparent images in GW look like when they're highlighted.
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Nov 27, 2006, 09:35 PM // 21:35
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#25
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Wilds Pathfinder
Join Date: Jun 2006
Profession: Me/
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Quote:
Originally Posted by boxterduke
All armors clip one way or another, its not just fow.
Its a problem with how the engine render the armor ontop of the skin.
This is why using any other pants other than the Ancient with the female Ancient trench coat clips.
So FoW or no FoW, Anet should fix armors in general but I do not think that this is a priority to them right now.
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But were you generaly happy when you could saw trough your ass on mesmer FoW armor?
It makes me kinnda ask myself if they make an item you have to do a bit of grind for it, why do we have to be dissapointed after we get it?
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Nov 27, 2006, 11:04 PM // 23:04
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#26
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Popcorn Fetish
Join Date: Dec 2005
Guild: [GODS]
Profession: Mo/Me
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Quote:
Originally Posted by allience
what does clipping mean? can somebody post a screenshot showing?
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See how the hair of the Elementalist is passing threw the collar the way it should look is either going over, or not show the hair past the top of the collar which I wish that’s the way it would look.
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Nov 27, 2006, 11:17 PM // 23:17
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#27
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Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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I was not happy when I saw that but what I'm saying that its part of the engine, its not that Anet says "ok these guys spent lots of time farming we need to make the engine render fow armors 100% correctly"
Also I'm not against you saying that its ok that armors clip, I hope they fix that but I'm sure they have lots of other things more important than armor clipping.
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Nov 27, 2006, 11:18 PM // 23:18
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#28
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Quote:
Originally Posted by Pale Valsharess
And what's up with this glitch? (not mine though...it's a random screenshot in elona reach)
I saw those graphic gliches on many armors. Strangely enough, not on mine (maybe other players can see it). I use radeon x1600 pro 512 mb graphic card, so it's not a problem with low quality or something.
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Your computer is failing to download the transmap properly, or failing to render the transparency settings properly.
My brother claimed to get something like this after installing the GW client on a new system. After closing the game and relaunching, it fixed itself.
I used to see this error all the time in doing 3D art with multilayered transmaps exported from one 3D app and into another - specifically version 4 of Vue and on down before the 4.1 patch fixed it.
As for poke-through - that's a fact of life in 3D work / animation. Something to fix on a case by case basis in each animation and model. It can be fixed, and it is often not hard to do if you don't care about shape-distortions in the details... but they would have to refix it for every combination of props, animation, figures, and so on...
Which is perfectly justifiable in animation and still image art, and in fact a must do...
But in a game engine, you need speed over detail. At some point, it simply becomes more effective on the game to let the smaller errors go through. Higher priority needs to go to the more common combinations and the more glaring errors.
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Nov 28, 2006, 02:35 AM // 02:35
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#29
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Lost Dynasty [SEEK]
Profession: W/Mo
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FoW is a waste, it doesnt hold a candle to 15K Kurz warrior armor or Primevial Armor for NF.
As for graphical glitches, I noticed that occasionaly with ym necros hair and on the hair of other chars. It seems to have fixed itself. I have a 128MB ATi Radeon 9800Pro AGP so its not my l33t card either
Last edited by Cataclysm; Nov 28, 2006 at 02:38 AM // 02:38..
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Nov 28, 2006, 02:52 AM // 02:52
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#30
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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How exactly is the Ranger Obsidian Armor clipping? I don't see how it could be, unless you're trying to wear a different set with it.
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Nov 28, 2006, 02:56 AM // 02:56
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#31
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Krytan Explorer
Join Date: Jul 2006
Location: British Columbia
Profession: W/
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Pvp armor > pve armors
its free =]
pve ftl
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Nov 28, 2006, 03:02 AM // 03:02
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#32
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by Superdarth
To be honest you got screwed over bigtime even if it dous look perfect.
2 and a half months?Nothing is worth that!
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Ofcourse it's worth that if you wanne have something different from the average 1.5k armor like yours. It won't make you a better player, but it's cool and gives some peeps satisfaction.
Quote:
Originally Posted by Cataclysm
FoW is a waste, it doesnt hold a candle to 15K Kurz warrior armor or Primevial Armor for NF.
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Sure, if you prefer batman over a black knight look. Not even gonna comment on primeval. Some fow designs are indeed disapointing but some are not. It's a matter of opinion ofcourse.
Quote:
Originally Posted by Thorondor Port
Pvp armor > pve armors
its free =]
pve ftl
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Indeed, only prob is you can't play over 80% of the game content with it. You can keep your free armor. One can however play pvp with pve armor. Hence pve armor > pvp armor.
@OP: Can you post a screenshot? A friend of mine has ranger fow and he never complained about it.
Last edited by Gun Pierson; Nov 28, 2006 at 11:39 AM // 11:39..
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Nov 28, 2006, 03:27 AM // 03:27
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#33
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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Quote:
Originally Posted by Clawdius_Talonious
Should it be their priority? Should they be attending these armor fixes instead of say, adding our elite mission and working on the "huge" update we're going to be getting? Ohhh N03S! My Ancient Assassin armor has a blade that clips my right leg when I /sit, now my character is crippled!?!
I think that these problems are minimal at best, Anet should (and does, apparently) focus on things that actually affect gameplay.
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heh, if they don't fix stuff like that what makes you think they're going to fix stuff in the Elite mission when it's released. someone who goes through life half-assed ends up living a half-assed life.
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Nov 28, 2006, 09:00 AM // 09:00
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#34
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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There are tons of clipping issues with FoW armor, with all armors really.
Necromancer FoW (male): Clipping at the crotch, piece of armor goes INTO the leg.
Ranger FoW (male, possible female): When doing the /flute command, boot bends in an awful way.
Warrior FoW (male): Chest piece+Arm pieces make NO SENSE when compared to the actual size of the warrior's chest or arms. The hands go from tiny to regular.
Mesmer FoW (male): Guild Capes go into the back of the armor.
And there are tons more...
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Nov 28, 2006, 09:05 AM // 09:05
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#35
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Krytan Explorer
Join Date: Apr 2005
Guild: Defenders of the Blackblade [DotB]
Profession: N/Mo
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Hate that too, the back of my Paragons head clips trough the back of his Elonian neck collar when I move.
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Nov 28, 2006, 11:36 AM // 11:36
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#36
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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female Mesmer FoW also has a graphical bug, been that way for 8 months or so.
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Nov 28, 2006, 11:49 AM // 11:49
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#37
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Krytan Explorer
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
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FoW is all nice in my opinion (except male mesmer :P) and even with the "clipping".. that comes with all armors not just FoW. As for farming that long to get it, it may be an achievment to you but most people found there FoW on e-bay so not many people really go "oh look he has FoW armor wow" like they used to +_+
As for the select them and egt the boxes around the "point-out" parts on some armors that is your computer because one of mine does that and the other doesnt therefor it must be your computer
But as for clipping problems they should all be fixed and tested before release for each COMPLETE armor set, as for people who mix and match there armor i mean they dont really need to sort clipping for that i mean imagine wearing a Teletubbie hat and a superman costume they werent designed to go perfectly into each other
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Nov 28, 2006, 02:18 PM // 14:18
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#38
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Wilds Pathfinder
Join Date: Jun 2006
Profession: Me/
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Ah, I was a bit angry after I realized my armor has a clippping problem but in the end when i play with my Ranger i usaly look from his back there the clipping can not be seen.
Now I'm chilled and will just hav to live with that, I'm more of a perfectionist and it made me a bit frustraded. But It's only a game, servers will die sooner or later.
Priest Of Sin, you have crashed my hopes about Necro FoW.
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